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How do you turn the First World War into a computer game?

In this episode Chris and Angus talk to Yoan Fanise the developer behind such First World War computer games as Valiant Hearts: The Great War and 11-11: Memories Retold. Along the way we discuss making the audience cry, different national interpretations and memories of the conflict, and whether it’s become easier to sell a First World War computer game.

References

Games

11-11: Memories Retold (DigixArt: 2018)

Battlefield 1 (EA Dice: 2016)

Valiant Hearts: The Great War (Ubisoft: 2014) 

Verdun 1914-1918 (M2H & Blackmill Games: 2013)

Documentaries

Apocalypse: World War 1 (Francetv 2: 2014)

Additional Reading

It’s Hard to Play in the Trenches: World War I,Collective Memory and Videogames – Adam Chapman

Great War Games: Notes on Collective Memory, theAdynaton, and Posthumanism – Iro Filippaki

Pixel Lions – the image of the soldier in First World War computer games – Chris Kempshall

War collaborators: documentary and historical sources inFirst World War computer games– Chris Kempshall  

Race, Battlefield 1 and the White Mythic Space of theFirst World War – Stefan Aguirre Quiroga

Liminality and the Smearing of War and Play inBattlefield 1 – Debra Ramsay  

Other episodes

Walking Tours

How do you walk people through First World War landscapes? This month we welcome back Prof Mark Connelly to discuss his new