Computer Games

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How do you turn the First World War into a computer game?

In this episode Chris and Angus talk to Yoan Fanise the developer behind such First World War computer games as Valiant Hearts: The Great War and 11-11: Memories Retold. Along the way we discuss making the audience cry, different national interpretations and memories of the conflict, and whether it’s become easier to sell a First World War computer game.

References

Games

11-11: Memories Retold (DigixArt: 2018)

Battlefield 1 (EA Dice: 2016)

Valiant Hearts: The Great War (Ubisoft: 2014) 

Verdun 1914-1918 (M2H & Blackmill Games: 2013)

Documentaries

Apocalypse: World War 1 (Francetv 2: 2014)

Additional Reading

It’s Hard to Play in the Trenches: World War I,Collective Memory and Videogames – Adam Chapman

Great War Games: Notes on Collective Memory, theAdynaton, and Posthumanism – Iro Filippaki

Pixel Lions – the image of the soldier in First World War computer games – Chris Kempshall

War collaborators: documentary and historical sources inFirst World War computer games– Chris Kempshall  

Race, Battlefield 1 and the White Mythic Space of theFirst World War – Stefan Aguirre Quiroga

Liminality and the Smearing of War and Play inBattlefield 1 – Debra Ramsay  

Other episodes

Sounds of War

What songs were popular during the First World War?

37 Days

How do you turn the diplomatic exchanges before the outbreak of the First World War into a TV drama?